// PropertyStackTypeVariable.h: interface for the PropertyStackTypeVariable class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_PROPERTYSTACKTYPEVARIABLE_H__EE9E5E29_1571_4D58_B243_C8E32735B66C__INCLUDED_)
#define AFX_PROPERTYSTACKTYPEVARIABLE_H__EE9E5E29_1571_4D58_B243_C8E32735B66C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "NonDBVariable.h"

namespace PropertySystem
{
	class DllExport PropertyStackTypeVariable : public NonDBVariable 
	{
		UE_DECLARE_DYNAMIC(PropertyStackTypeVariable);
	public:
		PropertyStackTypeVariable();
		virtual ~PropertyStackTypeVariable();
		
	public:
		void SetInterface(PropertyStackInterface* pInterface){
			SetKnown();
			m_pInterface = pInterface;
		}
		
		virtual PropertyVariable* Clone();
		virtual operator PropertyStackInterface*();
	public:
		PropertyStackInterface* m_pInterface;
	};
}

#endif // !defined(AFX_PROPERTYSTACKTYPEVARIABLE_H__EE9E5E29_1571_4D58_B243_C8E32735B66C__INCLUDED_)
